Difference between revisions of "Main Page"

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* [[About ZUIWiki]]
 
* [[About ZUIWiki]]
  
'''How great it would be, if you could recommend me some parts to finish first!'''
+
'''Which parts do you have interest in?'''
If you would contribute some text, that would be marvellous!
 
 
Contact me at zbalai[[File:emil.png]].
 
Contact me at zbalai[[File:emil.png]].
  
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# Realization in Unity 3D
 
# Realization in Unity 3D
 
# Issues
 
# Issues
## Losing orientation / Desert fog effect
+
## [[Issue of losing orientation (Desert fog effect)]]
 
## Zooming too slow/too fast
 
## Zooming too slow/too fast
## font/text/typography and the different manifestations of it (bold/italic, etc)
+
## Coordinates values may be not exact by a 100 000 times zoom.
## loading, smooth transitions vs images, fonts, graphics
+
## How to combine fonts and vector objects with pixel images?
 
## ...
 
## ...
 
# [[Active ZUI projects]]
 
# [[Active ZUI projects]]

Latest revision as of 07:31, 23 December 2013

ZUI-Wiki Zooming User Interface WIKI

Goals of this Wiki

  • Collect and store relevant information for ZUI developers
  • Give ideas, how a zooming version of well known software products could look like
  • Help to form a community around zooming user interfaces

Seedragon-zui-talk-ted-Blaise-Aguera-y-Arcas-2007-march.png

Current status

There are only three articles available now, the rest is still unpublished:

Which parts do you have interest in? Contact me at zbalaiEmil.png.

Planned Content

  1. Introduction ZUI Wiki
  2. Goals of ZUIWiki
  3. Zooming User Interface History
    1. Beginning of 20th Century: Microfilm readers
    2. 1977-1978 Spatial Data Management System
    3. 1991-: PAD, PAD++, JAZZ, PICCOLO2D ZUI toolkit line
    4. 2000: Humane Interface
    5. 2003-: Seadragon — Photosynth line
    6. 2007: iPhone comes out with pinch based zooming in Safari
    7. 2007-: Prezi starts as a zooming presentation tool
    8. 2008-: Eagle mode file manager and graphical environment
    9. 2010-: Raskin for Mac
    10. ZUI History Conclusion
  4. Basics
  5. Definitions
    1. ZUI
    2. Spatial Memory
    3. Screen restricted interface
    4. Screen independent interface
    5. Human Data Interaction
    6. Allegory Based Computing
  6. Comparing Zooming Interfaces to Window Based Interfaces
    1. Advantages of ZUIs
    2. Disadvantages of ZUIs
  7. Grouping of ZUIs
  8. Gestures
    1. Zooming gestures
      1. Pinch
      2. Mouse wheel
      3. Spiralling gesture
      4. Click / single tap
      5. Double tap (double click)
  9. ZUI Prototypes
  10. Pseudocode
  11. Realization in Flash
  12. Realization in Javascript - HTML5
  13. Realization in Unity 3D
  14. Issues
    1. Issue of losing orientation (Desert fog effect)
    2. Zooming too slow/too fast
    3. Coordinates values may be not exact by a 100 000 times zoom.
    4. How to combine fonts and vector objects with pixel images?
    5. ...
  15. Active ZUI projects
  16. Zooming Interviews
    1. Raskin for Mac
    2. Prezi?
  17. Future / Vision
  18. Other Zooming Subjects
  19. Estimated complexity and costs of development for different types of ZUIs
  20. Futher ZUI possibilities:
  21. Self Made GUIs and products
  22. Relevant links and other resources
  23. About ZUIWiki

There must be a better way to use computers! ZUIWiki

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